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Got it. With render scale I thought the reverse - having render scale might produce such artifacts. Overall, it *looks* like the system tries to render with low resolution (approximates circles with diamonds, hides some of the labels, etc) while the resolution is high. It is unclear why the system would do that - render scale could have been the answer, but you say you aren't using it in the layers shown. Could you post the file here? Or contact tech support and send it to them? You can delete everything that is not relevant to the two screens you posted, we only need enough data to reproduce the issue.
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